@Environment(value=CLIENT) public class HuskEntityRenderer extends ZombieEntityRenderer
Modifier and Type | Field and Description |
---|---|
private static Identifier |
TEXTURE |
features, model
dispatcher, shadowOpacity, shadowRadius
Constructor and Description |
---|
HuskEntityRenderer(EntityRenderDispatcher dispatcher) |
Modifier and Type | Method and Description |
---|---|
Identifier |
getTexture(ZombieEntity zombieEntity) |
protected void |
scale(ZombieEntity zombieEntity,
MatrixStack matrixStack,
float float2) |
isShaking
hasLabel, method_23186, method_23187, render, shouldRender
addFeature, getAnimationCounter, getAnimationProgress, getHandSwingProgress, getLyingAngle, getModel, getOverlay, getRenderLayer, isVisible, setupTransforms
getBlockLight, getFontRenderer, getLight, getPositionOffset, getRenderManager, method_27950, renderLabelIfPresent
private static final Identifier TEXTURE
public HuskEntityRenderer(EntityRenderDispatcher dispatcher)
protected void scale(ZombieEntity zombieEntity, MatrixStack matrixStack, float float2)
scale
in class LivingEntityRenderer<ZombieEntity,ZombieEntityModel<ZombieEntity>>
public Identifier getTexture(ZombieEntity zombieEntity)
getTexture
in interface FeatureRendererContext<ZombieEntity,ZombieEntityModel<ZombieEntity>>
getTexture
in class ZombieBaseEntityRenderer<ZombieEntity,ZombieEntityModel<ZombieEntity>>