Uses of Class
net.minecraft.client.render.entity.EntityRendererFactory.Context
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Uses of EntityRendererFactory.Context in net.minecraft.client.render.entity
Modifier and TypeMethodDescriptionEntityRendererFactory.create
(EntityRendererFactory.Context ctx) private CompositeEntityModel
<BoatEntity> BoatEntityRenderer.createModel
(EntityRendererFactory.Context ctx, BoatEntity.Type type, boolean chest) static Map
<EntityType<?>, EntityRenderer<?>> EntityRenderers.reloadEntityRenderers
(EntityRendererFactory.Context ctx) static Map
<SkinTextures.Model, EntityRenderer<? extends PlayerEntity>> EntityRenderers.reloadPlayerRenderers
(EntityRendererFactory.Context ctx) ModifierConstructorDescriptionAbstractHorseEntityRenderer
(EntityRendererFactory.Context ctx, M model, float scale) BipedEntityRenderer
(EntityRendererFactory.Context ctx, M model, float shadowRadius) BipedEntityRenderer
(EntityRendererFactory.Context ctx, M model, float shadowRadius, float scaleX, float scaleY, float scaleZ) protected
BoatEntityRenderer
(EntityRendererFactory.Context ctx, boolean chest) protected
DonkeyEntityRenderer
(EntityRendererFactory.Context ctx, float scale, EntityModelLayer layer) protected
FlyingItemEntityRenderer
(EntityRendererFactory.Context ctx, float scale, boolean lit) GiantEntityRenderer
(EntityRendererFactory.Context ctx, float scale) protected
GuardianEntityRenderer
(EntityRendererFactory.Context ctx, float shadowRadius, EntityModelLayer layer) protected
IllagerEntityRenderer
(EntityRendererFactory.Context ctx, IllagerEntityModel<T> model, float shadowRadius) protected
LivingEntityRenderer
(EntityRendererFactory.Context ctx, M model, float shadowRadius) MobEntityRenderer
(EntityRendererFactory.Context ctx, M model, float shadowRadius) protected
PiglinEntityRenderer
(EntityRendererFactory.Context ctx, EntityModelLayer mainLayer, EntityModelLayer innerArmorLayer, EntityModelLayer outerArmorLayer, boolean zombie) PlayerEntityRenderer
(EntityRendererFactory.Context ctx, boolean slim) SkeletonEntityRenderer
(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer legArmorLayer, EntityModelLayer bodyArmorLayer) SkeletonEntityRenderer
(EntityRendererFactory.Context context, EntityModelLayer entityModelLayer, EntityModelLayer entityModelLayer2, SkeletonEntityModel<T> skeletonEntityModel) protected
protected
ZombieBaseEntityRenderer
(EntityRendererFactory.Context ctx, M bodyModel, M legsArmorModel, M bodyArmorModel) ZombieEntityRenderer
(EntityRendererFactory.Context ctx, EntityModelLayer layer, EntityModelLayer legsArmorLayer, EntityModelLayer bodyArmorLayer) -
Uses of EntityRendererFactory.Context in net.minecraft.client.render.entity.feature
ModifierConstructorDescriptionBreezeWindFeatureRenderer
(EntityRendererFactory.Context context, FeatureRendererContext<BreezeEntity, BreezeEntityModel<BreezeEntity>> featureRendererContext) StuckArrowsFeatureRenderer
(EntityRendererFactory.Context context, LivingEntityRenderer<T, M> entityRenderer)